Posts

Showing posts from April, 2017

#MobileSpread - Rise of Mobile Gaming

Image
  Thirty seven percent (37%) of mobile app users choose to play game if they have half an hour of free time. Ever since we were kids some of us got out first phones which can only be use to send message, call and play simple games such as snake. Snake uses a simple pixel in terms of display, then mobile gaming evolved into touchscreen such as ‘Angry Birds’, ‘Where’s My Water?’. Games with 3D game play took over before we reach the year where Virtual Reality can be implemented in mobile gaming.  Almost everyone carries a phone to and from home, there are times where we have to wait for the train, bus to arrive or waiting for half an hour before our flights take off. The waiting time could last for a mere five minutes to half an hour. Yes, we could message one another but they are not always available so we turn to mobile gaming. Combining phone and games is more preferable since we can also read messages from other people while in game, record ou

#MysteriousSpread - Vanquish - Shooting at Mach Speed

Image
Vanquish is a third person shooter developed by Platinum Games, published by Sega and was released in October 2010 on the Xbox 360 and Playstaion 3. In Vanquish you play as Sam Gideon a DARPA Researcher who is tasked with helping a military unit lead by Lieutenant-Colonel Robert Burns as well as test out the new Augmented Reaction Suit (ARS) along side the the Battlefield logic Adaptable Electronic Weapon System (BLADE) along side this mission, DARPA has given you the classified mission of finding the scientist Dr. Francois Candide who was kidnapped by the Russians. The mission is to take back a microwave satellite that was taken over by the Order of the Russian Star  (ORS) a military section of the Russian Federation that instigated a coup d'etat and is now in charge of Russia. The reason for this mission is the ORS had orbital microwave striked San Francisco killing everyone in the city. Afterwards Victor Zaitsev issued a warning to the US to surrender to the ORS or the n

#MysteriousSpread - Sang Froid Tales of Werewolves

Image
Intro Sang-Froid is an interesting game to say the least. If I were to sum it up in a few words if would be a strategy, action, tower defence RPG but this summary does not being to even express the amount of character this game has. The game is developed and published by Artifice Studios a small indie company from Canada based in Montreal. Story and Game Sang-Froid’s Story takes inspiration from Canadian and Native -America Folklore and was co-written by a bestselling Canadian Author Bryan Perro, the narrative however is not by a long shot a novel that is at the writing level of a best-selling author. It has a very basic narrative that serves more as a medium to progress the game than as a story. The narrative in summary is about a priest’s unsolicited advances towards Josephine the sister of the two protagonists of this game Jack and Joseph. The priest Elzear lust towards Josephine is so great that he makes a pact with the Devil to take her back. So, the Devil decides to s

#SpookySpread- 7 Days to Die: Survival Horror With an Emphasis on Survival

Image
7 Days to Die. No, I am not talking about the Ring (though I could. All day. Seriously). 7 Days to Die is the name of a survival horror video game. And it is the topic of today's #SpookySpread . So let's dive right in and take a look at this survival horror, with an emphasis on survival. 7 Days to Die Official Art I am sure that most people reading this have heard of Minecraft, and many may even have played it at some point. Well, 7 Days to Die takes a lot of Minecraft's staple elements, and tweaks them to create a more mature setting. And of course, it adds some of its own disgustingly wonderful charm. Bloated zombies and all. The general essence of this game is to spend seven days preparing for the blood moon on the seventh night, which just drives the zombies crazy. And if you do a good job and survive this, you get to repeat the cycle over and over in the wasteland you once called home. How and what do you prepare though? Good question! A good first pri

#MobileSpread - Puzzle&Dragons NA Ver

Image
Hey guys! Rosa’s here! I’m just a casual gamer who never play a mobile game for more than a year because I get bored easily. I enjoy playing mobile games that have battles, collecting monsters, creatures or characters or simple games with good graphic. It’s even better if there is a story to follow or collaboration with my favorite anime or manga. Follow me as I'll be writing about various games under #MobileSpread. I'll be introducing a game that I restarted to play after years (Puzzle & Dragons) the North American version. If you are wondering if I’ll be comparing it to the original Japanese version (or other versions) my answer is no. I feel I didn’t play the original version long enough to give a good comparison. I remember the struggle of only getting a stamina for every ten minutes, rolling rock monster ('golem') and other useless monsters from rare summon, or using a suicidal (resolve) team just to get an evolution materials. There is

#IndieSpread - The Hard, the Challenging and the Impossible. Indie Games and the Allure of Challenge.

Image
So, another week, another IndieSpread post. Last week, I covered lightly on the Binding of Isaac and its sequel, Rebirth (VERY lightly covered.), so this time, I figured I would talk about something that’s been on my mind for awhile regarding Indie Games I’ve played past and recently. One thing I have picked up from playing Indie Games, is that most often, they do not match up to a lot of Triple-A titles, most often in the Graphics, Scale and Depth categories (There are some outliers though, so don’t jump to conclusions just yet!). Indie Games are made by fundamentally smaller teams and are often limited by that team’s size and skillset, as opposed to a studio with hundreds or even thousands of people working on a single project. So, in the end, the game cannot always be as drop-dead gorgeous and massive as a Triple-A title and often Indie Titles will have an appearance which is unique/quirky/abstract that is of course, more feasible for their developers to pull off in

#SpookySpread- the Ambience of Horror

Image
Hey everyone, Rebecka here. Every week I will be posting a variety of #SpookySpread content, from horror game reviews, opinions, background information, and discourse. Hopefully your time with me will cause  your veins run cold with fear, and encourage you to think on terror! Alright, lameness aside, let's take a look together at the ambience of horror games. What exactly do I mean by ambience? I mean the atmosphere. The setting that creates it, the lighting that shapes it, and the music and sound (or lack thereof) that fosters it. Characters are also exceptionally important in the creation of an effective horror game, but they really deserve a post of their own, don't you think? It would be safe to suggest that ambience is significant in horror games. There is nothing that ruins a creepy atmosphere more than strangely placed music, and an inability to properly see what is going on around you (horror movies are unfortunately guilty of this all the time, but we won'